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02/23CASE STUDY · Onboarding · Design System · Hub & Cards · 2023

Customer Onboarding Page

Design and build of 8 customer support environments for new Samsung product owners. Organising product help content for an improved onboarding experience.

Client

Samsung Electronics

Role

Product Designer

Duration

120+ pages · Wireframes · User testing · Prototyping

Platform

Desktop · Mobile

Success metrics — measured over 1 year

Generic UP usage grew from the low thousands into the high single-digit thousands, driving customers into logged-in states, generating positive customer feedback and a rise in registered devices.

Generic UP usage

8,400

users into logged-in states

Up from ~1,200 at launch — measured over 12 months

Customer feedback

2,600

positive responses logged

Post-onboarding sentiment captured over 1 year

Device registration

5,900

newly registered devices

Trusted-device setups completed in the same period

FIG. 01 — Customer onboarding entry point on Samsung.com
FIG. 01 — Customer onboarding entry point on Samsung.com

Customers with new products had no direct, consistent path to help with their device. The existing customer registration page led up to 90+ available offline Samsung support areas, with written device tier prevention separated across silos — increasing support call volume and raising the cost to onboard a new owner.

Qualitative interviews, contextual observation and quantitative analysis were used to assess the underlying needs and behaviours of the audience.

  1. 01

    Ran a 4-week discovery sprint working closely with the consulting team, meeting with stakeholders to determine the experience and brand.

  2. 02

    Benchmarked elements of the prior site and audited 120+ pages across the existing Durban user studies.

  3. 03

    Planned a phased rollout of refreshed designs aligned to the corporate Samsung Galaxy direction, sequencing editorial work so each surface could ship independently.

  4. 04

    Designed and prototyped 8 customer support environments — covering hub, card, tabbing, and carousel patterns — and validated them through user testing.

Iterative prototyping moved the concept from low-fidelity sketches to a tested interactive build, refined through usability sessions and stakeholder review.

Section 05

Design Challenges & Key Developments

Four problem/solution pairs that shaped the system end-to-end.

  1. Design and Rule System
    01

    Design and Rule System

    Problem

    Customers landing on the support pages were routed across siloed templates that made it difficult to find the right page for their product. There was no consistent hub pattern across the site.

    Solution

    Built a hub layout that orients the customer first — surfacing product, model and topic, then guiding them down to the relevant 8+ support environments with a clear typographic system tuned for high-density content and readability.

  2. Card and Tile Design
    02

    Card and Tile Design

    Problem

    The existing card components were dense, inconsistent in proportion and unfriendly to scan. There was no shared card or tile language across the Samsung catalogue — every team rolled their own, which broke trust between the product and support areas of the site.

    Solution

    A flexible card and tile component, with sizing, spacing, type and imagery rules that could stretch from a small support row to a merchandised product grid. A documented set of variants gave teams in the wider organisation a re-usable system that scaled across the entire support surface.

  3. Tabbing and Logic
    03

    Tabbing and Logic

    Problem

    Support pages relied on long scrolls or PDF-style attachments to expose information. There was no clear tabbing rule, so editors couldn't compose pages without help and customers couldn't predict where information lived.

    Solution

    A simple, predictable tab pattern with editorial rules — paired with a logic model for when to use tabs, accordions or full-page splits. Content authors got a kit they could compose without needing engineering or design every time.

  4. Carousel Design
    04

    Carousel Design

    Problem

    The carousel on the existing site was treated as a dumping ground for any page-level content. The hit area was small, the indicators were unclear, and on mobile the interaction quietly failed for the majority of taps. Critical onboarding content was lost inside it.

    Solution

    A redesigned carousel with a clearer hit area, accessible controls and a stronger editorial structure. Once placement rules were defined and the interaction was rebuilt for touch, the carousel could be trusted as the primary surface for editorial onboarding content again.

Designing 120+ support pages taught me that consistency at scale is really a documentation problem, not a visual one. Hub, card, tab and carousel patterns only held up because the rules behind them — when to use what, and why — were written down for editors and engineers who would never speak to the design team. The lesson I took away: a component is only as useful as the rules that travel with it, and onboarding clarity for the customer starts with onboarding clarity for the people composing the pages.

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